June 4th, 2018, 2:00 PM
by Editor in Chief
Check out how a seasoned artist decided to use Blender for his professional project.
How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top-notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.
So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of June 4th, 2018: Jesús Olmos.
Tattoo on Back"
I am Jesús Olmos, a creative artist, and 3d generalist. I've been working in 3d for 20 years. I have done jobs for advertising and television companies.
I currently lead my work to something more personal and for that reason, I have made my first illustrated book of my own: "Monsters and Legendary Characters of the Greek Mythology."
It is a project done with Blender, Zbrush, and photoshop. I use the same techniques as in the image "Tatoo on Back". You can see that on my website: www.artejaol.com. The book is published by a Spanish publishing house: www.suseyaediciones.com
Tattoo on Back:"
The project shows us a woman and a man with a tattoo on his back. It is a way to combine two plastic expressions. On the one hand, there is the 3D modeling of a well-defined human (man and woman) seeking the clarity of forms and color, and on the other hand, the art of tattooing in people. I used the cover of my first illustrated book that was also done with 3d software.
The hair is a low poly mesh with transparency. In other times I use Blender hair. The eyelashes are Blender hair but cannot be appreciated too much.
I use Blender for models with textures, posing and rendering. For the first time I did a low poly model and later I exported the mesh for high resolution on other software (other times I use Blender for all, but this was not the case). Other parts such as the swimsuits I put it posed and then I applied multiresolution for high details. After that, I imported OBJ and applied shaders and textures to the model. I have a bones armature for human bodies. I assign the bones to the mesh and give it the best pose. Then I make a few adjustments in the mesh and I apply lights. After that, I move on to rendering. The rendering could take about an hour.
Lastly, I do postprocessing on editing software, mixing effects and background with the rendered image.
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