September 6, 2016 1:00 PM
by Editor in Chief
The interpretation of an original concept can be a challenge. The result, however, can be stunning. Would you like to turn your original ideas into a stunning reality? Why not ask this week's winner to do the job for you?
How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.
So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of September 5, 2016: Juande Píñar.
Title: "The Dream of a Child"
Genre: Architectural Visualization
The Original Sketch by a Young Child
First to say, I'm quite new to Blender. I've been working a few years making renders for an engineering studio with different software. After that, I decided to work on my way too, which led me to Blender. Its usability, being open source and the quality that Cycles has achieved lately made me decide to give it a try. From that point on, I'm open to new projects to work on, especially ArchViz.
About "The Dream of a Child:"
My first attempt on Cycles came out after a conversation with a friend. She, being a child, dreamed of her future home, and her dream was so clear she drew it with lots of details afterwards. A few years later, she found those drawings while cleaning her room, and then she gave them to me.
Some changes were made to add my personal touch, but I tried to keep her dream as much as possible. I'm proud to say that she loved both scenes. These renders are the result of a completely free workflow, even post-production was made with open source software (Krita).