May 12, 2015 12:30 PM
by Editor in Chief
Can CGI cross the "uncanny valley?" Yes, it can! The secret? Not just the CGI itself--but--a good training in Fine Art, as shown in this week's winner.
How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.
So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of May 11, 2015: Cesar Salcedo.
Title: "Head Made with Blender"
Genre: Modeling & Texturing
My name is Cesar Salcedo, I am 25 years old and I graduated from the Complutense University of Madrid (Spain), majoring in in Fine Arts. I started learning and using Blender three years ago and almost everything I've learned about this software came form Youtube tutorials such as the Blender Guru, Gleb Alexandrov, Blender Cookie, Sardi Pax and more.
About "Head Made with Blender:"
The project is called "Head Made with Blender", if not, "My Head".
In this project I've been trying to achieve the maximum realism possible on the human head, both in the aspects of modeling, texturing as well as rigging--basically crossing the "uncanny valley" with Blender. This is almost a WIP. My idea is to share with the community and make tutorials out of it.
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