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July 10, 2012 8:00 AM

Set to be released online on August 8, 2012,
the short film REVERSION will be a testing ground for a new form of film making
that Giancarlo Chan Ng. the director for the film calls "decentralized cell production."
What is a decentralized "cell production?"
If you are interested in using Blender for a full CG animation series or a film,
you might be interested in what he has to say. - Editor in Chief.

reversion-highlight01.jpg

by Giancarlo Chan Ng

Since 2006, I have been carefully researching, documenting, and formulating a way for small teams called "cells" to work together and produce an animated film.  REVERSION is proof the process is not without substance. With the advent of stronger single-PC rendering power, the timing of this project is just right.

In the "cell" philosophy a render farm is done away with in favor of each cell being able to render its own output.

ReversionCell2.jpg

Originally, REVERSION was directed at the possibility that I could use "cell" Production philosophy at my day job in Makati, or use it in an educational capacity with other young artists. You see, the number one killer of non-professional projects is not that they have no budget.  It's that they simply don't know how to get from A to B.

However, what I did discover working on REVERSION is that streamlining has its own reward.  When there is little clutter in the process and almost no waste (we only have maybe 1 or 2 things that can be considered deleted scenes which we managed to drop before any assets were committed for it.) everyone can focus on the picture.

Once in a while, focusing so long on one sequence will make specific artists lose their bearings and you wonder what part of the project you're in.  But if it's organized it's easy for a Director to point out where everyone is and where to go next.

What I like about the motion pictures is that it is readily apparent if something is "working properly."  And it's also apparent if there are limitations. There's usually little to hide, especially among those intimate with the process, and it's usually clear what can be improved upon in the future.  This is a lot better than in many businesses where the parameters for improvement or evaluation can be nebulous. In film and animation, what you see is what you get.

Related Links:
1. http://blendernews.org/xe/Feature_Articles/1453
2. http://reversionmovie.blogspot.kr/
3. http://www.blendernation.com/2012/04/16/movie-project-reversion/
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